Hollywood’s promising you more superheroes, more crossovers, bigger films - but will they be any good?
By Burbanked on Oct 7, 2008 in Geekformers, Movie Marketing 101, Movies | 598 views |
It wasn’t so long ago when Hollywood was collectively freaking out, on a daily basis, about the “shrinking theatrical window” and the doomsday-like predictions of “day-and-date” movie distribution. Now that 2008 has seen the revitalizing effects of a few theatrical blockbusters - specifically in Iron Man and The Dark Knight - it looks like Hollywood will instead focus on dragging us back into the multiplexes after all.
But I’d argue that the success of IM and TDK owe as much to a stronger dedication to story and character as they do for their purely visual and aesthetic treats. And I wonder, as I read about recent trends designed to Make! The Movies! Into Events! Again!!, whether future efforts will simply throw story, character and true narrative movie-making back under the bus again.
The surge in recent years of filmmakers utilizing the IMAX format is pretty clear proof of Hollywood’s effort to leverage cinematic content in a way that consumers can’t replicate on their puny 50″ plasma TVs at home. But as we prepare for the sensory bludgeoning that will result from giving Michael Bay’s Transformers: Revenge of the Fallen the IMAX treatment, we have to wonder how much of a good thing we deserve to have. Bay’s action scenes, often incomprehensibly shot and bulldozingly edited, can be overwhelming in the multiplex. Once they’ve been exploded (awesomely!) to IMAX-sized dimensions, can there be any doubt that widespread brain trauma and suicide will follow?
I’m kidding - sort of - but I do believe that blockbuster entertainment needs more than gorgeous explosions and flurrying, swirling cameras to be successful. Simply tossing masturbation humor and slow-motion shots of the American flag onto an IMAX screen does not, I’d suggest, encourage a newfound adoration of the Big Screen Arts.
In their relentless pursuit of our precious dollars, Hollywood will also continue to create (WARNING: MARKETING BUZZ-PHRASE APPROACHING) entertainment synergies between multiple (WARNING: HERE’S ANOTHER ONE) audience touch points. One thing that means for Joe Q. Moviegoer is that he can expect to see more movies based on his favorite comic books and video games - and, in some cases, the other way around.
Comic book movies are nothing new and the trend to capitalize on their success is about as surprising as the phenomenon of disappearing pancakes at a fat guy convention. But as we witness the announcement of a traditional studio like Paramount signing a multi-film, multi-jillion-dollar contract with Marvel, we have to realize that crossovers between disparate entertainment media are only going to grow larger and more far-reaching over time.
But again: will this be at the expense of strong movie stories and characters? Can the backlog of Marvel properties - or any comic properties for that matter - be so deep and rich that the resultant movies will remain fresh over the long term? It’s a similar question as we consider how movies and video games continue to crossover. Now it’s even going in the other direction: video game company Electronic Arts and filmmaker Zack Snyder have struck a deal in which the Watchmen director will develop game content for EA. One might argue that Snyder has already been creating video games, but to me it suggests an uneasy blend of skills that ultimately doesn’t advance what I love about movies. From a marketing standpoint it’s a no-brainer, of course: “A new battle game from the director of 300” and “A new film from the creator of Doom Mario Brothers Quake Halo Hedgehog” or whatever. But how depressing will it be when a movie is marketed as “A Uwe Boll Production of a Zack Snyder Video Game Executive Produced by Electronic Arts and Brought to You by Microsoft“?
Here’s another buzz-phrase, one that is at the heart of my concerns: “branded entertainment”. Essentially what that means is that movie makers are, more than ever before, taking your familiarity with consumer products and logos and will eventually craft whole movies and other blocks of content out of them. Witness the following piece of spin language in which Mary Warlick, CEO of The One Club in New York, tells The Hollywood Reporter about how her company illustrates the difference between “branded entertainment” and its primitive, obsolete forefather, “product placement”:
One Show Entertainment is specifically drawing the distinction between entertainment either in film, gaming or theatrical releases that furthers the position of a brand rather than simply a visual or gratuitous product placement because, let’s face it, the consumer is too sophisticated…There are successful product placements, but branded entertainment is about entertainment that the brand essentially serves as a vehicle for [itself].
Warlick seems concerned about “consumer sophistication”, yet she cites the exciting branding power of TV reality shows, Michael Bay’s Transformers, and has also planned a branded entertainment awards show for which Brett Ratner will serve as a *snicker* judge, all while citing her organization’s involvement with “some of the most creative people in the advertising industry and in the entertainment industry”.
Sorry, but when “creative people” gets translated to “movie makers we handsomely compensate to sell consumer products in disturbingly, increasingly pervasive ways”, it really doesn’t enhance the idea of going out to the movies. IMAX-sized or not, I’ll hold out for films of character, innovation, strong narrative and compelling visual craft instead.




Dedicated screenwriting 101 here: From an interview with Harrison Ford on the MTV Movies Blog in which the inevitability of another Indiana Jones movie is mentioned:
How do I get out of this? I love going to the movies with my boys, opening up their minds to the great pleasures of cinema and all that, but this is a hard one. Please help me: do I suck it up and just go, or can anyone out there provide me with a plausible, kind-hearted, permanent way out? (












Scott | Oct 7, 2008 | Reply
To me, it doesn’t really matter what they show on the IMAX or what video game Hollywood adapts next. None of this will ever push out smaller independent films from making their way to me one way or another. Worthwhile films are availible to those willing to look for them. Digital film making makes it even easier for filmmakers to create smaller, more intimate, plot-driven films. Once that market starts drying up, I’ll start worrying about Brett Ratner.
Burbanked | Oct 7, 2008 | Reply
Scott: You’re right that discriminating lovers of film will always seek out the better, more character-driven stories. I guess I always get a bit worried when something terrific like The Dark Knight comes along and provides a great mix of blockbuster movie-making with terrific story-telling as well - because that means everyone else will try to replicate the formula. And most won’t on any kind of level that truly embraces film.
By the way, it’s really never too early to start worrying about Brett Ratner.
George TheJunction | Oct 9, 2008 | Reply
If hollywood think this is the right way then let them do it. I´ll be happy if there are two or three good movies among the army of garbage…
Anonymous Production Assistant | Oct 9, 2008 | Reply
Please don’t equate movies that rely heavily on CGI with video games. It just makes you look ignorant to anyone born since 1980.
Otherwise, great post!
Burbanked | Oct 9, 2008 | Reply
APA: Hm. I’m not sure if you’re defending video games or heavily CGI’d movies. It seems to me that while the stories and graphics of games have gotten better, the movies’ over-reliance on CG have in some ways made them worse. So maybe I’m equating movies with lots of CG to how video games used to be in my ill-spent youth.
Regardless, it’s not really me making the comparison. I’d argue that it’s Hollywood bringing them together, and often not in a way that benefits either one.
Anonymous Production Assistant | Oct 9, 2008 | Reply
Sorry I was unclear. I’m defending video games.
What makes video games unique is interactivity, something movies and TV shows can’t emulate. The viewer has agency, which is what makes her a player, and not just an audience member. This is why game genres are defined by the type of interactivity (FPS, RPG, RTS, and other acronyms), and not by story type.
I grant you that most (but not all) video games feature simplistic storylines, much like any Michael Bay movie. But remember, this is still a nascent art form. The Great Train Robbery wasn’t exactly a shining example of sophisticated storytelling, either.
I believe video games have found their Birth of a Nation in the Half Life series, but we’re still waiting for a Citizen Kane.
Paul A. Rodgers | Oct 12, 2008 | Reply
APA - Clearly you’ve never seen a William Castle movie.
Norm S. | Oct 12, 2008 | Reply
George The Junction —
In Hollywood’s mind (and I mean the big studios), this definitely is the right way. They have no patience to ease a lesser-known film into the market and battle for their share. It’s far easier to acquire an intellectual property with a built-in audience — all the better if that audience is made up of passionate, single-minded defenders of the story/comic book/novel.
If there’s one thing people love, it’s familiarity. That’s why sequels, remakes, retreads and rehashed ideas are preferred. If we were all responsible for studio shareholder cash, we’d probably do the same thing… Keep looking for the good stuff and the little gems, and you’ll find them.